Fogtown

Williams Fincannon

Fogtown is an audiovisual performance piece about identity impermanence and existential uncertainty. It consists of computational illustrations and animations underpinned by an exploration into creating live computational cinema.

The unstable and ambiguous qualities of the work mirror the artist's struggle to find existential grounding within their personal identity and worldview. The transient nature of live performance reflects on these themes further by creating an artwork that is constantly changing and reacting to new information.

Fogtown was created primarily in the visual programming language, Touchdesigner, through the use of noise functions, image displacements, and visual feedback loops. With this project, the artist presents new approaches to creating illustrated and animated work outside of traditional methods, and offers new perspectives on how cinematic content can be presented and experienced.


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Goldsmiths, University of London
St James Hatcham Building

Williams Fincannon

Williams Fincannon is an artist/illustrator experimenting with new approaches to creating 2D animations and illustrations. Having a background in music performance, his creations are heavily inspired by music and are primarily intended to be experienced in a live performance setting. His style draws on his formal studies in graphic design, and is influenced by the mid 1900’s animated films that pervaded his childhood. The subject matter of his work typically deals with identity impermanence and reconciling the analog with the digital.

Tags
Thing power  Expanded Terrains  Non-directional travel   performance  illustration  animation  

Williams Fincannon

Williams Fincannon is an artist/illustrator experimenting with new approaches to creating 2D animations and illustrations. Having a background in music performance, his creations are heavily inspired by music and are primarily intended to be experienced in a live performance setting. His style draws on his formal studies in graphic design, and is influenced by the mid 1900’s animated films that pervaded his childhood. The subject matter of his work typically deals with identity impermanence and reconciling the analog with the digital.