Liminal Dream

Yewen Jin

Liminal Dream is an interactive audio-spatial experience that takes you on a sonic journey as you walk through a virtual space. You're invited to enter the space with the provided game console and mouse/keyboard, which have effectively become the extensions of our physical apparatus to routinely interact with the digital realm. The environment is built in Unity and the sound is interactive through communications with Max/Msp. Instead of experiencing music in a fixed time frame, the spatial exploration allows you to disrupt the linear nature of the object identified as a “soundtrack” and re-create the structure of a sound piece. You start bringing out different sonic elements as you travel through the paths at your own pace. In the meantime, you may be transported to an alternative version of the space. Using the game platform is a medium from which we often seek alternative experience than the present, Liminal Dream is an exploration of the concept of liminal space, where our brain temporarily ceased to be able to grasp the entire context while encountered with familiar sense input.


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Goldsmiths, University of London
St James Hatcham Building

    Yewen Jin

    Yewen Jin is a thinker, coder and artist who has been investigating the relationship between the self, the body and reality as systems of stimuli in the post-digital era.

    Coming from the background of architecture, philosophy and mathematics, she is particularly interested in creating experiences through mediums at the crossing between the virtual and the physical construction of space-time intervals such as performance, music, digital place making and story telling.

    Her most recent work primarily focused on music making, interactive sound design and spatial design.

    Tags
    Expanded Terrains  Non-directional travel  Experiential array   sound  playable experience  3D  

    Yewen Jin

    Yewen Jin is a thinker, coder and artist who has been investigating the relationship between the self, the body and reality as systems of stimuli in the post-digital era.

    Coming from the background of architecture, philosophy and mathematics, she is particularly interested in creating experiences through mediums at the crossing between the virtual and the physical construction of space-time intervals such as performance, music, digital place making and story telling.

    Her most recent work primarily focused on music making, interactive sound design and spatial design.